Brain Games by Peak for Improving Cognitive Abilities

Peak – Brain Training is more than just an app; it’s a tool for sharpening our mind that we utilize daily. Imagine navigating a bustling supermarket—your memory recalls missing items from the fridge, or change in the layout of the supermarket. To recognize these small changes attention is crucial amidst the chaos, and problem-solving skills to evaluate the value of tempting discounts. Peak games are meticulously designed to challenge and enhance these cognitive abilities, turning routine activities into opportunities for mental growth.

Table of Contents

1. The Dynamic Brain and Neuroplasticity

2. Cognitive Training with Peak: A Scientific Approach

3. Supporting Studies and Scientific Endeavors

4. Collaborations with Academic Prowess

5. Conclusion

Our brain is a powerful machine that facilitates our cognitive abilities like movement, thinking, short-term and long-term memory, visual processing, auditory processing etc. Similar to any other muscle in our body, the brain exhibits neuroplasticity (developing new connections and changing all the time to accommodate new information and feelings), responding to challenges and changing over time. Peak embraces this concept for recognizing the brain’s ability to evolve and adapts based on the challenges presented to it. This understanding underpins the essence of cognitive training—strengthening and shaping our brain through purposeful exercises.

Peak games focus on specific cognitive skills, aligning with the concept of cognitive training. This approach suggests that consistent engagement with cognitive tasks can influence the brain’s functionality and impact related tasks that haven’t been directly trained. The platform stands as a testament to ongoing scientific inquiries, with its games designed to challenge and enhance cognitive abilities over time.

Numerous studies support the effectiveness of cognitive training, especially among older adults and those with dementia. For instance, training through reading and arithmetic tasks has demonstrated impacts on executive functions like attention. Meta-analyses of working memory training literature suggest potential improvements in untrained tasks requiring memory and attention skills. Peak actively contributes to this scientific landscape, collaborating with academic partners to delve deeper into the effects of cognitive games on brain functionality.

Peak collaborates with esteemed researchers, contributing to the development of games rooted in scientific insights:

1. Prof. Barbara Sahakian / Cambridge University:

– Games: Wizard (Memory) and Decoder (Attention)

– Research: Wizard improves memory, and Decoder enhances attention, as demonstrated in studies published in renowned journals.

2. Prof. Wei Ji Ma and Sebastiaan van Opheusden / New York University:

– Game: Connect ‘Em Up (Decision Making)

– Research: This decision-making game aids in understanding how decisions are made, building on Professor Wei Ji Ma’s previous research.

3. Dr. Oliver Robinson / University College London:

– Game: Handling Emotion

– Research: Studying the effectiveness of Handling Emotion, which focuses on attentional bias modification and positive stimuli.

Peak – Brain Training is a dynamic platform where cognitive abilities are not just challenged but nurtured. It embraces the concept that the brain can evolve, responding to purposeful challenges. Backed by scientific studies and collaborations with academic luminaries, Peak stands as a testament to the power of engaging brain games in unlocking cognitive potential. As you embark on your cognitive journey with Peak, you’re not just playing games; you’re contributing to a scientific exploration that continues to unravel the mysteries of the human brain.

Scroll to Top